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RAYMOND E. FEIST

I have placed "sizzler ratings" next to books read, even if the review hasn't been added at this time.

The Riftwar Saga: Riftwar Legacy:
Magician Krondor the Betryal
Silverthorn Krondor: The Assassins
A darkness at Sethanon  Krondor: Tear of the Gods
Inbetweeners: Others:  
Prince of the Blood Fairie Tale
The King's Bucaneer    
Serpentwar Saga:    
Shadow of a Dark Queen    
Rise of a Merchant Prince    
Rage of a Demon King    
Shards of a Broken Crown    

 KRONDOR TEAR OF THE GODS (2000)

Sub-category: Fantasy
Plot: A pirate raid in the high seas suddenly leads to a rampage of violence in Krondor. Jimmy has just met the new Court Magician, Jazhara, a Keshian noble who has studied under the infamous magician, Pug. Before even reaching the palace after Jazhara arrives in Krondor, they are swept up in the violence - what is it the name of? After a night of destruction, it is revealed that the ship was carrying the valuable 'Tear of the Gods' for the Temple of Ishap. Without the new Tear of the Gods, the world will be plunged into a decade where the power of the Gods is weakened. Jimmy, Jazhara and a few others set off to retrieve the jewel from the sunken ship.
Comment: What is going on here??? Feist used to have complex plots with lots of twists and turns layered with wizardry and intrigue. This book was like the first one in the Krondor series - practically devoid of any story and just one simple linear story line. Worse, this was a singular story line with so many 'fortuitous twists of good luck' that before I was half way through, I was scrambling to read Raymond E. Feists acknowledgment to see if an excuse was buried in there. Yep - he had just gone through a nasty divorce... However, despite this, if Feist is basing these stories on a computer game version of his books, then he needs to back off plots for the game and go back to what he used to do best - writing complex fantasy novels! If his aim is to focus increasingly on the game, then I shall be slipping to buying the second hand version of these books...
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KRONDOR THE ASSASSINS (1999)

Sub-category: Fantasy
Plot: Fresh back from saving the Kingdom for immenient destruction, Prince Arutha finds that all is not well in Krondor. Many of Krondor's criminals are being randomomly killed and the result are eerilie quiet streets through which more sinsiter criminals roam. Arutha enlists his squire, James, to return to his hold haunts in the sewers and find out what is happening. Meanwhile, an innocent hunting party led by Duke of Olasko suddenly turns into deadly business when the hunt for a black leopard begins.
Comment: For me, the most exciting thing about this book was reading the last page and learning that Feist has prepared a new, revised edition of his first book, Magician, which includes 15,000 words of ommitted text. But I digress... It took a while for me to warm to this book (approximately163 pages actually), but the pace did eventually pick up and I was able to comfortably finish the book off in one night. However, as I read that all important last page, it did lead me to reflect on how Feist's books have detriorated from rich chracters and spectacular plots to almost a mechanical formula with the characters merely going through the motions for Feist to get some semblance of a story out.
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KRONDOR THE BETRAYAL (1998)

Sub-category: Fantasy
Plot: Based on the game, Betryal at Krondor, the story opens with Squire Locklear, saving a moredhel, an elf of The Dark Path. Gorath wishes to tell the Prince of Krondor that a Great Evil (Murmandamus), thought vanquished in the Rift War, has been resurrected. As Locklear escorts Gorath to Prince Arutha, he is assisted by Owyn, a magician of the Greater Path who requires a lot more training.
Comment: This is merely a feeble attempt to suck the core out of the game and re-create the essence in a novel by Feist (he insists in his Author notes that this is a not a novelisation of the game...). Betryal at Krondor may be a complex game, but as a novel, it is simplistic and linear with none of Feist's usual page-turning compulsion. The story focuses entirely on Owyn and Gorath, with a series of 'coincidences' that I have not had the misfortune to read since I attempted to read The Celestine Prophecies. There is a latent attempt by Feist to interject 'diverging plot lines' in the second half of the story, by slipping in 1-2 page description of the battle Jimmy the Hand fights in the north. However, if you succeed in getting this far, the effort is nothing but feeble.

In summary, this should NOT be the first Feist book you read as this is his unparalleled worst!
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SHARDS OF A BROKEN CROWN (1998)

Sub-category: Fantasy
Plot: This is the final book in the Serpentwar Saga. The Emerald Queen's Army is in tatters across the western half of Kingdom; her General's no longer bound by Demon leashes are all vieing to lead the fragmented groups of men. Eric von Darkmoor, Roo Avery, Pug, Jimmy and Dash are called to use their respective talents to reclaim Krondor and the western Kingdom for the young Prince Patrick. As the Kingdom fights to reclaim what is rightly theirs, it is soon apparent that the Keshians to the south also want the land, and that the dregs of the Emerald Queen's Army have more treacherous ideas and assistance...
Comment: This novel started off slowly under the guise of a well written tale of men at war. However, Feist builds the tale and eventually you are gripped by the mystery, magic and intrigue behind the war.
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RAGE OF A DEMON KING (1997)

Sub-category: Fantasy
Plot: This is the third book in the Serpentwar Saga and it sees the Emerald Queen sailing east to conquer the Kingdom in Midkemia. Friends and soldiers, Erik von Darkmoor and Roo Avery find their talents are required by the royalty at Krondor to win an immense battle of deception, power and violence that even the Krondorian's didn't quite envisage
Comment: Once again, Feist produces a well-written novel set in the lands of Midkemia. Thank goodness Pug survives!
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An absolute sizzler of a movie - A must see!
A scorcher of a good movie; still capable of riveting you to your seat
Low flame burner; a pleasant piece of mindless brain candy
A fizzler of a movie which will have you counting zzzzzz's...

 

 

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